

TL DR Vestal/Plague Doctor/Bounty Hunter/Man At ArmsĪs others have said, Plague Doctor owns in the cove with the grenade. I've managed dual antiquarians with Occultist and highwayman in Cove. Blight is better than bleed in Cove but it's still workable. Hellion is always useful for double front line stun. Dual highwayman can work great together in the front line, rotating point blank shots or duellist advances (use trinkets to get a speed differential between them to bring consistency to turn order). I normally stack dodge and go for high speed. His high dodge, powerful self heal, stress heal and guard ability allow you to make him a back line tank/healer, and you can have him guard a hellish who will take a lot of damage as her debuffs make her vulnerable. Use PD's battlefield medicine or self heals combined with wyrd reconstruction. Abyssal artillery can clear the backline and sacrificial stab will outdamage some of the more damage focused characters here. Plague doctor is great for backline stun and blighting high prot opponents like the octopus or snails. His abilities get huge damage bonuses against most of the Eldritch targets here, and the damage dealt to you is often spike damage, so his big heal can be an asset here (for best results, give him Junia's head). This mostly applies to MaA/Vestal/Crusader/Leper. Generally, it's a bad idea to take more than one character with a speed under 5 (including boosts from trinkets/quirks). Vestal and MaA are both slow, and will almost always act after them, which isn't super ideal unless your other two characters are very fast (a plague doctor and a hellion, say). The groupers are about average speed (SPD 6), but this can easily be beaten by many characters, esp. This can be exploitable in some cases, or, at least, can allow you to predict where you might need your heals to go. First, note that the high damage groupers can only target the front ranks if they're in the front, and the back ranks if they're in the back.
